Thursday, September 29, 2011

Figure 62


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Figure 62
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/*
//Author: Cheikh Drame
//To support, please do one of the following
//- Visit irap123.com many times a day
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//- Buy my app irap123 (rhyming dictionary) available for android, and iphone. On windows phone, it is called iLyrics. If not, you can get the desktop version at www.irap123.com/apps/webstore/
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//- send a donation at my paypal address at cbdsigned.vevo@gmail.com
//- Buy a story at http://shop.pparzygnat.com
*/
// smooth.cpp : Defines the entry point for the console application.
//


/* */

/*
* smooth.c
* This program demonstrates smooth shading.
* A smooth shaded polygon is drawn in a 2-D projection.
*/
#include
#include

void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
}

void triangle(void)
{
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
glVertex2f (5.0, 5.0);
glColor3f (0.0, 1.0, 0.0);
glVertex2f (25.0, 5.0);
glColor3f (0.0, 0.0, 1.0);
glVertex2f (5.0, 25.0);
glEnd();
}

void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
triangle ();
glFlush ();
}

void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
if (w <= h)
gluOrtho2D (0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
else
gluOrtho2D (0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
glMatrixMode(GL_MODELVIEW);
}

void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}

int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc (keyboard);
glutMainLoop();
return 0;
}

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